152 lines
5 KiB
JavaScript
152 lines
5 KiB
JavaScript
//https://github.com/bgrins/colorwheel-1k/tree/gh-pages
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(function() {
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// Declare constants and variables to help with minification
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// Some of these are inlined (with comments to the side with the actual equation)
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var doc = document;
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doc.c = doc.createElement;
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b.a = b.appendChild;
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var width = c.width = c.height = 400,
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label = b.a(doc.c("p")),
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input = b.a(doc.c("input")),
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imageData = a.createImageData(width, width),
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pixels = imageData.data,
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oneHundred = input.value = input.max = 100,
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circleOffset = 10,
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diameter = 380, //width-circleOffset*2,
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radius = 190, //diameter / 2,
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radiusPlusOffset = 200, //radius + circleOffset
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radiusSquared = radius * radius,
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two55 = 255,
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currentY = oneHundred,
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currentX = -currentY,
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wheelPixel = 16040; // circleOffset*4*width+circleOffset*4;
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// Math helpers
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var math = Math,
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PI = math.PI,
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PI2 = PI * 2,
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sqrt = math.sqrt,
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atan2 = math.atan2;
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// Setup DOM properties
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b.style.textAlign="center";
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label.style.font = "2em courier";
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input.type = "range";
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// Load color wheel data into memory.
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for (y = input.min = 0; y < width; y++) {
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for (x = 0; x < width; x++) {
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var rx = x - radius,
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ry = y - radius,
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d = rx * rx + ry * ry,
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rgb = hsvToRgb(
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(atan2(ry, rx) + PI) / PI2, // Hue
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sqrt(d) / radius, // Saturation
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1 // Value
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);
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// Print current color, but hide if outside the area of the circle
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pixels[wheelPixel++] = rgb[0];
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pixels[wheelPixel++] = rgb[1];
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pixels[wheelPixel++] = rgb[2];
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pixels[wheelPixel++] = d > radiusSquared ? 0 : two55;
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}
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}
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// Bind Event Handlers
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input.onchange = redraw;
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c.onmousedown = doc.onmouseup = function(e) {
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// Unbind mousemove if this is a mouseup event, or bind mousemove if this a mousedown event
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doc.onmousemove = /p/.test(e.type) ? 0 : (redraw(e), redraw);
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}
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// Handle manual calls + mousemove event handler + input change event handler all in one place.
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function redraw(e) {
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// Only process an actual change if it is triggered by the mousemove or mousedown event.
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// Otherwise e.pageX will be undefined, which will cause the result to be NaN, so it will fallback to the current value
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currentX = e.pageX - c.offsetLeft - radiusPlusOffset || currentX;
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currentY = e.pageY - c.offsetTop - radiusPlusOffset || currentY;
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// Scope these locally so the compiler will minify the names. Will manually remove the 'var' keyword in the minified version.
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var theta = atan2(currentY, currentX),
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d = currentX * currentX + currentY * currentY;
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// If the x/y is not in the circle, find angle between center and mouse point:
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// Draw a line at that angle from center with the distance of radius
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// Use that point on the circumference as the draggable location
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if (d > radiusSquared) {
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currentX = radius * math.cos(theta);
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currentY = radius * math.sin(theta);
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theta = atan2(currentY, currentX);
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d = currentX * currentX + currentY * currentY;
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}
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label.textContent = b.style.background = hsvToRgb(
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(theta + PI) / PI2, // Current hue (how many degrees along the circle)
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sqrt(d) / radius, // Current saturation (how close to the middle)
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input.value / oneHundred // Current value (input type="range" slider value)
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)[3];
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// Reset to color wheel and draw a spot on the current location.
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a.putImageData(imageData, 0, 0);
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// Draw the current spot.
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// I have tried a rectangle, circle, and heart shape.
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/*
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// Rectangle:
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a.fillStyle = '#000';
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a.fillRect(currentX+radiusPlusOffset,currentY+radiusPlusOffset, 6, 6);
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*/
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/*
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// Circle:
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a.beginPath();
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a.strokeStyle = '#000';
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a.arc(~~currentX+radiusPlusOffset,~~currentY+radiusPlusOffset, 4, 0, PI2);
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a.stroke();
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*/
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// Heart:
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a.font = "1em arial";
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a.fillText("♥", currentX+radiusPlusOffset-4,currentY+radiusPlusOffset+4);
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}
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// Created a shorter version of the HSV to RGB conversion function in TinyColor
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// https://github.com/bgrins/TinyColor/blob/master/tinycolor.js
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function hsvToRgb(h, s, v) {
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h*=6;
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var i = ~~h,
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f = h - i,
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p = v * (1 - s),
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q = v * (1 - f * s),
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t = v * (1 - (1 - f) * s),
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mod = i % 6,
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r = [v, q, p, p, t, v][mod] * two55,
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g = [t, v, v, q, p, p][mod] * two55,
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b = [p, p, t, v, v, q][mod] * two55;
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return [r, g, b, "rgb("+ ~~r + "," + ~~g + "," + ~~b + ")"];
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}
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// Kick everything off
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redraw(0);
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/*
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// Just an idea I had to kick everything off with some changing colors…
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// Probably no way to squeeze this into 1k, but it could probably be a lot smaller than this:
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currentX = currentY = 1;
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var interval = setInterval(function() {
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currentX--;
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currentY*=1.05;
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redraw(0)
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}, 7);
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setTimeout(function() {
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clearInterval(interval)
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}, 700)
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*/
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})();
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